Bachelor of Science in Game Development
Core Focus: Systems Architecture & Software Engineering
Full Sail University | Winter Park, FL
Full-Stack Software Engineer & Founder
TypeScript · PostgreSQL · React Native · C++
I founded and built The Veil, a live wedding platform I designed, built and launched solo across iOS, Android, web and a business portal, and I sell it to venue owners myself. Underneath it sit 75 edge functions, a PostgreSQL schema where row-level security is the permission model, Stripe Connect payments, QuickBooks and Zapier integrations, and an MCP server that lets a business work its leads from Claude or ChatGPT. On the engine side I write C++: a server-authoritative multiplayer FPS framework in Unreal Engine 5 with custom lag compensation, a Vulkan 1.3 PBR renderer written from scratch, and game AI from alpha-beta search to timesliced pathfinding.
The through-line is the same in both: I want to know what the machine is actually doing. That is why the renderer is hand-written rather than borrowed, why the multiplayer loop validates on the server instead of trusting the client, and why authorization in my platform lives in the database rather than in a hidden button. I like finishing things, and I like them to hold up under scrutiny.
Full-stack, backend and systems. Production platforms, PostgreSQL authorization models, payment infrastructure, integrations and cloud automation — shipped and live.
I build the product and I sell it: demos, walk-ins and onboarding with venue owners, the outreach and CRM tooling behind it, and the integrations customers ask for.
C++ and Unreal Engine 5. Server-authoritative multiplayer, weapon and movement systems, replication and lag compensation, plus engine-level rendering and game AI.
Fastest way to reach me: ctwilt23@gmail.com · 570-541-9807 · Mifflinburg, PA Remote, or hybrid in central PA
My journey into engineering started with competitive gaming—grinding tournaments in CS:GO and Valorant—which quickly evolved into a fascination with low-latency data processing and real-time synchronization. I taught myself to code at 16 using Java to understand the machinery behind the screen, establishing a lifelong habit of diving beneath consumer software abstractions.
At Full Sail University, I specialized in core computer science vectors, graduating in April 2026 with a Bachelor of Science in Game Development. My training covered everything from Linux Systems Administration and Advanced Database Management to native Graphics Programming, low-level resource optimization, and autonomous AI design. I focus heavily on writing clean, modular code that respects hardware constraints, eliminates thread contention, and guarantees data consistency.
I am driven by the pursuit of mastering enterprise-scale systems, solving complex data bottlenecks, and eventually leading high-performance engineering teams. Shipping The Veil end to end — schema, payments, permission model, mobile and web clients, and the operations tooling behind them — taught me more about building scalable, self-sustaining software ecosystems than any single subject in my degree did.
My definitive long-term goal is to architect industry-leading infrastructure, fostering engineering cultures defined by rigorous standards, uncompromised performance, and maintainable code.
Bachelor of Science in Game Development
Core Focus: Systems Architecture & Software Engineering
Full Sail University | Winter Park, FL